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Review: Starfinder Beginner Box Review

·871 words·5 mins
Author
John Kaufeld
Dude who likes to play games.
Quick Facts

Age range: 13 and up
Play time: 5-30 to set up, 30-60 minutes to play
# of Players: 2-7
Price point: $39.99

Trying to make a useful “beginner” version of anything takes some guts, especially if the topic at hand is more complex than explaining Dots and Boxes or successfully walking your dog.

That simple fact makes Paizo’s Starfinder Beginner Box all the more impressive. Through crisp writing, near-perfect organization, gorgeous art, and a wealth of included goodies, the Beginner Box handily accomplishes its goal.

Let’s crack open the box and look at the five top things you need to know before jetting off to the friendly local game store for your own copy.

Start Here (Literally)
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The Beginner Box takes you by the hand and leaves nothing to chance as it welcomes you to the world of Starfinder. This begins the moment you open the airlock — er, box — and see if a colorful page with the huge headline “before you go any further, read this page.”

As you continue, it provides a one-paragraph overview of the game and then immediately gets you playing with either a solo scenario (more about that in a moment) or concise instructions on organizing your gaming group.

Launching a Group
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If you already gathered a group of friends to play, then the Beginner Box details how to get organized and start your first session. It organizes the rules into two books: the Heroes’ Handbook and the Game Master’s Guide.

The Heroes’ Handbook contains a slightly simplified version of the rules for character creation, game play, and leveling up, along with the introductory solo adventure. It also has a nice overview of the universe and the mysterious Gap.

The Game Master’s Guide coaches a new player through everything they need as a first-time GM. It opens with the introductory adventure “Steel Talon’s Lair.” From there, it goes into step-by-step charts and processes for preparing an adventure, running combat encounters, keeping players on track, and roleplaying interactions non-player characters (NPCs).

The do-it-yourself campaign design info in the back of the book is one of the best tools Paizo built. Every new GM wants to make their own adventures. This section is a combination toolbox and reference guide with plot hooks, detailed setting information, a cast of NPCs to use, and advice on everything from environments to traps. It’s invaluable.

Starting Solo
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The Beginner Box includes several innovations to ease a new player’s learning curve, but the best one is the solo adventure in the Heroes’ Handbook, “Scoundrels in the Spike.”

The module uses a “choose your own adventure” concept to lead you through exploring tunnels in the Spike and investigate reports of strange activity. It puts you directly into the action while teaching you how Starfinder works in the process. It’s a solid little adventure, too, complete with the chance that your character could fail to make it out alive.

Tinkering with the Rules
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Since the goal of the Beginner Box is to give new players an easy on-ramp into the game, Paizo simplified the game rules a bit, but they did it in a very smart way.

Instead of watering down everything, they used a thoughtful approach to limit choices and streamline mechanics. For example, the health system focuses on hit points instead of trying to explain the difference between stamina points and hit points.

The designers also limited the number of options for feats, skills, class abilities, and spells. New players still get to choose things and customize their characters, but they aren’t overwhelmed in the process. And since they already grasp the basics of the system, moving them into the full game should be a breeze.

All the Goodies
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When the box says that it includes everything players need to get started, it isn’t kidding.

In addition to the rule books, the Beginner Box gives you a basic set of dice, over 80 character and creature pawns, two dozen pawn bases in two sizes, a double-sided flip-mat, and both pre-generated characters and blank character sheets.

If you’re also a fan of the Munchkin card games, the box gifts you with a pair of promo cards for the Munchkin Starfinder and Munchkin Pathfinder games.

The Verdict
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The Starfinder Beginner Box design team created something amazing. They put themselves into a true “beginner mindset” and built a product that makes the learning process an engaging adventure, whether you hope to build a group, join in local organized play, or both.

For new players, the solo adventure is a stroke of genius. It lets people learn the basics and practice on their own without worrying about mistakes or missteps. Plus it gives them a story to tell, as their character either defeats the bad guys or falls in a blaze of glory. Experienced players will want their own copy for the wealth of material and accessories it includes.

Bringing new people into the roleplaying hobby means walking a path often fraught with peril. New players can quickly get overwhelmed with the combination of voluminous book rules, open-ended imagination, and improvisational acting that games use. The Starfinder Beginner Box makes the process easy, painless, fun, and magical.

Recommended!