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Age: 14+

Review: Kinfire Chronicles: Night’s Fall (Incredible Dream)

·906 words·5 mins
Kinfire Chronicles: Night’s Fall by Incredible Dream Studios is the newest — and possibly largest, because this game is physically huge — installment in a series of titles set in the fantasy world of Atios. 14+, 1-4 players, 45-60 minutes

Review: Star Trek: Star Realms (UVS Games, Wise Wizard)

·930 words·5 mins
When I first saw Star Trek: Star Realms from UVS Games and Wise Wizard Games, my mental sound effects library immediately pulled up the swoosh-squeak of the original Enterprise’s doors — and, of course,“Engage!” and “Fire!” heard in several actors’ voices. 14+, 2-4 players, 20 minutes

Review: Distilled (Paverson Games)

·850 words·4 mins
You still can’t quite believe it, but the letter in your hands is very clear. 14+, 1-5 players, 30 minutes/player

Review: Adventure Party (Smirk and dagger)

·920 words·5 mins
Every fantasy adventure features the stuff of bardic songs: terrible monsters, dangerous locales, dastardly villains, and heroic deeds — and, of course, a tavern where our heroes gather and enjoy each other’s company. 14+, 3-8 players, 20-60 minutes

Review: Salton Sea (Devir Games)

·961 words·5 mins
In a time when global warming, alternative energy, and electric vehicles seem to be on everyone’s mind, the Salton Sea in California feels like a mirage. 14+, 1-4 players, 45-60 minutes

Review: Dodos Riding Dinos (Detestable Games)

·794 words·4 mins
Life was calm and peaceful on Dodino Island — right up to the point when a meteor fell on the ruling dino and dodo, leaving the island without leadership. 14+, 1-6 players, 20 minutes

Review: Shapers of Gaia (WizKids)

·870 words·5 mins
After a millennia of waiting, Gaia is ready to be reborn — and you and your fellow Shapers are ready to make it happen. 14+, 2-3 players, 60-90 minutes

Review: Free Radicals (WizKids/NECA)

·868 words·5 mins
When we gaze across the variety of game systems, our eyes always linger on asymmetrical games. 14+, 2-5 players, 90 minutes

Review: Cubitos (AEG)

·869 words·5 mins
Dice love to race. 14+, 2-4 players, 10 to set up, 30-60 to play

Review: Thrown (WizKids)

·815 words·4 mins
If you analyzed the universe of basic game mechanics, you’d find that trick-taking and dice rolling are a pretty common things. 14+, 3-5 players, 5 to set up, 45-60 minutes to play

Review: Scorpius Freighter (AEG)

·823 words·4 mins
The dream of the Scorpius system started with such hope, but it turned dark over the years. 14+, 2-4 players, 5 minutes to set up, 45-60 minutes to play

Review: KeyForge (Fantasy Flight)

·815 words·4 mins
Some years ago, legendary game designer Richard Garfield had a wild idea for a card game. 14+, 2 players, 2-3 minutes to set up, 45 minutes to play

Review: War Chest (AEG)

·833 words·4 mins
The stage is set for chivalrous battle. 14+, 2 or 4 players, 4 to set up, 25-60 to play

Review: Bunny Kingdom (Iello)

·887 words·5 mins
It’s a bold land, filled with opportunity. 14+, 2-4 players, 5 to set up, 30-60 to play

Review: The Colonists (Mayfair Games)

·818 words·4 mins
The word “epic” gets thrown around a lot in movies and books — epic adventures, epic battles, epic tales, and such — but we don’t see it applied very often in board games. 14+, 1-4 players, 10 to set up, 40-360 to play

Review: Mystic Vale: Vale of Magic (AEG)

·834 words·4 mins
The druids of Gaia face untold challenges, dangers, and opportunities in Mystic Vale: Vale of Magic, the new expansion for AEG’s Mystic Vale. 14+, 2-4 players, 5 to set up, 40-60 to play

Review: Escape from Colditz (Osprey)

·785 words·4 mins
When you open the 75th Anniversary Edition of Escape from Colditz by Osprey Games, you immediately realize this is no ordinary modern board game. 14+, 2-6 players, 5 to set up, 90-150 to play