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Max Players: 4

Review: Milkman (Dice Hate Me Games)

·944 words·5 mins
Milkman, from Dice Hate Me Games, takes you to a time when people were more directly connected to the origins of their food, much like today’s “farm to fork” movement. 10+, 2-4 players, 40-60 minutes

Review: Butterfly Garden (Capstone Games)

·891 words·5 mins
Watching spring flowers begin to bloom outside feels deliciously appropriate since this month’s game focuses on flowers, gardens, blooms, and butterflies. 8+, 2-4 players, 30 minutes

Review: Tower Up (Monolith)

·908 words·5 mins
In Tower Up from Monolith, two to four players take the roles of construction companies expanding the city’s downtown. 10+, 2-4 players, 40-60 minutes

Review: Kinfire Chronicles: Night’s Fall (Incredible Dream)

·906 words·5 mins
Kinfire Chronicles: Night’s Fall by Incredible Dream Studios is the newest — and possibly largest, because this game is physically huge — installment in a series of titles set in the fantasy world of Atios. 14+, 1-4 players, 45-60 minutes

Review: Star Trek: Star Realms (UVS Games, Wise Wizard)

·930 words·5 mins
When I first saw Star Trek: Star Realms from UVS Games and Wise Wizard Games, my mental sound effects library immediately pulled up the swoosh-squeak of the original Enterprise’s doors — and, of course,“Engage!” and “Fire!” heard in several actors’ voices. 14+, 2-4 players, 20 minutes

Review: Salton Sea (Devir Games)

·961 words·5 mins
In a time when global warming, alternative energy, and electric vehicles seem to be on everyone’s mind, the Salton Sea in California feels like a mirage. 14+, 1-4 players, 45-60 minutes

Review: Express Route (The OP)

·892 words·5 mins
It’s 1959 in the alternate reality of Express Route from The OP, and catalog shopping is exploding throughout the US! 10+, 1-4 players, 60-90 minutes

Review: Romi Rami (Hachette)

·886 words·5 mins
Confession time: I’m not a big fan of rummy games. 8+, 2-4 players, 30 minutes

Review: Bonsai (DV Games)

·911 words·5 mins
There’s something magical about bonsai trees. 8+, 1-4 players, 40 minutes

Review: Lost Ruins of Arnak (Czech Games Edition)

·857 words·5 mins
The moment you set up this game on your table, you’ll feel teleported into your favorite archaeological adventure movie — most likely that series featuring the guy who runs away from giant boulders and can’t lose his hat no matter how hard he tries. 12+, 1-4 players, about 30 mins. per player

Review: Galaxy Trucker 2nd edition (Czech Game Edition)

·842 words·4 mins
When a company comes out with a new, updated version for one of their classic games, you can pretty much count on two things: the new one will cost more — sometimes a lot more — and it’ll add a bunch of complicated new features so it’s harder to learn and takes longer to play. 8+, 2-4 players, 5 to set up; 20-60 to play

Review: Doodle Dungeon (Pegasus Spiele)

·864 words·5 mins
When your new dungeon turns out to be nothing but an empty cave, it’s time to channel your inner dungeon builder and get to work. 10+, 2-4 players, 4 to set up, 45-60 to play

Review: Cubitos (AEG)

·869 words·5 mins
Dice love to race. 14+, 2-4 players, 10 to set up, 30-60 to play

Review: Pan Am (Funko Games)

·790 words·4 mins
I grew up listening to my dad’s stores stories about working for Pan Am as a mechanic and then a pilot, so when a board game with the Pan Am globe appeared on the scene, I knew we had to give it a try. 12+, 2-4 players, 5 to set up, 60 to play

Review: Succulent (Renegade)

·825 words·4 mins
Gardening is calm and patient work that demands skill, planning, and an eye for color and design. 10+, 2-4 players, 45-60 minutes

Review: Clip Cut Parks (Renegade)

·877 words·5 mins
The city needs more parks, and it’s up to you to build them. 8+, 1-4 players, 3 to set up, 30 minutes to play

Review: The Aquicorn Cove Board Game (Renegade)

·892 words·5 mins
Cooperative play, the challenge of balancing conservation with development, plus possibly the cutest meeples ever seen on a game board—all of that adds up to The Aquicorn Cove Board Game experience from Renegade Game Studios. 10+, 2-4 players, 5 to set up, 45-60 minutes to play

Review: Cat Lady Premium Edition (AEG)

·895 words·5 mins
You don’t need to dig (well, scratch) very deeply to find cat ladies everywhere you look. 8+, 2-4 players, 5 to set up, 30 minutes to play

Review: Copenhagen (Queen Games)

·894 words·5 mins
Welcome to Copenhagen’s historic Nyhavn ( or “New Harbor”) district. 8+, 2-4 players, 5 to set up, 30-60 minutes to play

Review: Volcanic Isle (Arcane Wonders)

·840 words·4 mins
Let’s start with the basics: In Volcanic Isle from Arcane Wonders, the island you’re on will sink. 13+, 2-4 players, 5 to set up, 45-60 minutes to play

Review: Scorpius Freighter (AEG)

·823 words·4 mins
The dream of the Scorpius system started with such hope, but it turned dark over the years. 14+, 2-4 players, 5 minutes to set up, 45-60 minutes to play

Review: War Chest (AEG)

·833 words·4 mins
The stage is set for chivalrous battle. 14+, 2 or 4 players, 4 to set up, 25-60 to play

Review: Topiary (Renegade)

·876 words·5 mins
Gazing across a garden of sculpted plants known as topiary brings joy to most any heart. 10+, 2-4 players, 4 to set up, 10-20 to play

Review: Sentient (Renegade)

·950 words·5 mins
If the artwork in Sentient from Renegade Games is accurate, we look forward to a future filled with shiny intelligent robots and fascinating strategic decisions. 12+, 2-4 players, 4 to set up, 30-60 to play

Review: Bunny Kingdom (Iello)

·887 words·5 mins
It’s a bold land, filled with opportunity. 14+, 2-4 players, 5 to set up, 30-60 to play

Review: The Colonists (Mayfair Games)

·818 words·4 mins
The word “epic” gets thrown around a lot in movies and books — epic adventures, epic battles, epic tales, and such — but we don’t see it applied very often in board games. 14+, 1-4 players, 10 to set up, 40-360 to play

Review: Mystic Vale: Vale of Magic (AEG)

·834 words·4 mins
The druids of Gaia face untold challenges, dangers, and opportunities in Mystic Vale: Vale of Magic, the new expansion for AEG’s Mystic Vale. 14+, 2-4 players, 5 to set up, 40-60 to play

Review: Clank (Renegade)

·846 words·4 mins
Well, it seemed like a good idea at the time — back you were all in the pub, swapping tales of bravado over ales. 12+, 2-4 players, 10 to set up, 30-60 to play

Review: Saloon Tycoon (Van Ryder Games)

·1104 words·6 mins
Plenty of folks came to town looking to make their fortunes in gold, but not you — your vision looked different. 12+, 2-4 players, 5 to set up, 30-60 to play

Review: Islebound (Red Raven)

·924 words·5 mins
Hop aboard your trusty ship to find adventure and fame in Islebound, the latest title from Red Raven Games. 13+, 2-4 players, 5 to set up, 90 to play

Review: Quadropolis (Days of Wonder)

·949 words·5 mins
City planning must feel like designing a massive jigsaw puzzle — at least that’s what it looks like from the outside. 8+, 2-4 players, 5 to set up, 30-60 to play

Review: Arcadia (APE Games)

·951 words·5 mins
Confession time: I always wanted to run an amusement park. 8+, 2-4 players, 10 to set up, 45-60 to play