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Max Playtime: 60m

Review: Milkman (Dice Hate Me Games)

·944 words·5 mins
Milkman, from Dice Hate Me Games, takes you to a time when people were more directly connected to the origins of their food, much like today’s “farm to fork” movement. 10+, 2-4 players, 40-60 minutes

Review: Tower Up (Monolith)

·908 words·5 mins
In Tower Up from Monolith, two to four players take the roles of construction companies expanding the city’s downtown. 10+, 2-4 players, 40-60 minutes

Review: Colt Express Big Box (Ludonaute)

·930 words·5 mins
Running between train cars, grabbing bags of gold, climbing onto the roof, and getting whacked by an overhanging swivel arm — it’s all in a day’s work for train robbing varmints in just about every movie about the Old West. 10+, 3-8 players, 40-60 minutes

Review: Kinfire Chronicles: Night’s Fall (Incredible Dream)

·906 words·5 mins
Kinfire Chronicles: Night’s Fall by Incredible Dream Studios is the newest — and possibly largest, because this game is physically huge — installment in a series of titles set in the fantasy world of Atios. 14+, 1-4 players, 45-60 minutes

Review: Adventure Party (Smirk and dagger)

·920 words·5 mins
Every fantasy adventure features the stuff of bardic songs: terrible monsters, dangerous locales, dastardly villains, and heroic deeds — and, of course, a tavern where our heroes gather and enjoy each other’s company. 14+, 3-8 players, 20-60 minutes

Review: Salton Sea (Devir Games)

·961 words·5 mins
In a time when global warming, alternative energy, and electric vehicles seem to be on everyone’s mind, the Salton Sea in California feels like a mirage. 14+, 1-4 players, 45-60 minutes

Review: The Rich and the Good (Ares Games)

·985 words·5 mins
In The Rich and the Good from Ares Games, you’re a commodities trader in the midst of the Second Industrial Revolution. 13+, 2-5 players, 45-60 minutes

Review: Galaxy Trucker 2nd edition (Czech Game Edition)

·842 words·4 mins
When a company comes out with a new, updated version for one of their classic games, you can pretty much count on two things: the new one will cost more — sometimes a lot more — and it’ll add a bunch of complicated new features so it’s harder to learn and takes longer to play. 8+, 2-4 players, 5 to set up; 20-60 to play

Review: Doodle Dungeon (Pegasus Spiele)

·864 words·5 mins
When your new dungeon turns out to be nothing but an empty cave, it’s time to channel your inner dungeon builder and get to work. 10+, 2-4 players, 4 to set up, 45-60 to play

Review: Cubitos (AEG)

·869 words·5 mins
Dice love to race. 14+, 2-4 players, 10 to set up, 30-60 to play

Review: Pan Am (Funko Games)

·790 words·4 mins
I grew up listening to my dad’s stores stories about working for Pan Am as a mechanic and then a pilot, so when a board game with the Pan Am globe appeared on the scene, I knew we had to give it a try. 12+, 2-4 players, 5 to set up, 60 to play

Review: Homeworlds and Nomids (Looney Labs)

·762 words·4 mins
Many game people — our family included — have a long-standing love for the Looney Labs pyramids games. 10+, 2 (Homeworlds), 2-10 (Nomids) players, 30-60 minutes (Homeworlds), 2-10 minutes (Nomids)

Review: Succulent (Renegade)

·825 words·4 mins
Gardening is calm and patient work that demands skill, planning, and an eye for color and design. 10+, 2-4 players, 45-60 minutes

Review: The Aquicorn Cove Board Game (Renegade)

·892 words·5 mins
Cooperative play, the challenge of balancing conservation with development, plus possibly the cutest meeples ever seen on a game board—all of that adds up to The Aquicorn Cove Board Game experience from Renegade Game Studios. 10+, 2-4 players, 5 to set up, 45-60 minutes to play

Review: Copenhagen (Queen Games)

·894 words·5 mins
Welcome to Copenhagen’s historic Nyhavn ( or “New Harbor”) district. 8+, 2-4 players, 5 to set up, 30-60 minutes to play

Review: Volcanic Isle (Arcane Wonders)

·840 words·4 mins
Let’s start with the basics: In Volcanic Isle from Arcane Wonders, the island you’re on will sink. 13+, 2-4 players, 5 to set up, 45-60 minutes to play

Review: Thrown (WizKids)

·815 words·4 mins
If you analyzed the universe of basic game mechanics, you’d find that trick-taking and dice rolling are a pretty common things. 14+, 3-5 players, 5 to set up, 45-60 minutes to play

Review: Scorpius Freighter (AEG)

·823 words·4 mins
The dream of the Scorpius system started with such hope, but it turned dark over the years. 14+, 2-4 players, 5 minutes to set up, 45-60 minutes to play

Review: My Little Scythe (Stonemaier Games)

·854 words·5 mins
My Little Scythe from Stonemaier Games launched from a moment every gaming parent faces: when your too-young-to-play child gets enthralled by your very-expensive-it’s-new-don’t-touch-that board game. 8+, 1-6 players, 4 to set up, 35-60 to play

Review: War Chest (AEG)

·833 words·4 mins
The stage is set for chivalrous battle. 14+, 2 or 4 players, 4 to set up, 25-60 to play

Review: Sentient (Renegade)

·950 words·5 mins
If the artwork in Sentient from Renegade Games is accurate, we look forward to a future filled with shiny intelligent robots and fascinating strategic decisions. 12+, 2-4 players, 4 to set up, 30-60 to play

Review: Bunny Kingdom (Iello)

·887 words·5 mins
It’s a bold land, filled with opportunity. 14+, 2-4 players, 5 to set up, 30-60 to play

Review: Starfinder Beginner Box Review

·871 words·5 mins
Trying to make a useful “beginner” version of anything takes some guts, especially if the topic at hand is more complex than explaining Dots and Boxes or successfully walking your dog. 13+, 2-7 players, 5-30 to set up, 30-60 minutes to play

Review: Mystic Vale: Vale of Magic (AEG)

·834 words·4 mins
The druids of Gaia face untold challenges, dangers, and opportunities in Mystic Vale: Vale of Magic, the new expansion for AEG’s Mystic Vale. 14+, 2-4 players, 5 to set up, 40-60 to play

Review: Clank (Renegade)

·846 words·4 mins
Well, it seemed like a good idea at the time — back you were all in the pub, swapping tales of bravado over ales. 12+, 2-4 players, 10 to set up, 30-60 to play

Review: Saloon Tycoon (Van Ryder Games)

·1104 words·6 mins
Plenty of folks came to town looking to make their fortunes in gold, but not you — your vision looked different. 12+, 2-4 players, 5 to set up, 30-60 to play

Review: Quadropolis (Days of Wonder)

·949 words·5 mins
City planning must feel like designing a massive jigsaw puzzle — at least that’s what it looks like from the outside. 8+, 2-4 players, 5 to set up, 30-60 to play

Review: Arcadia (APE Games)

·951 words·5 mins
Confession time: I always wanted to run an amusement park. 8+, 2-4 players, 10 to set up, 45-60 to play

Review: Flip the Bird (Renegade)

·922 words·5 mins
If your lake cottage gaming crew longs for something light and fast to pump up the fun on summer nights, then try Flip the Bird, a new card game by Renegade Game Studios. 6+, 2-10 players, 10 to set up, 30-60 to play