Phrases like ‘tactical strategy game” and “easy to teach” don’t usually go together, but thanks to its clever graphic design, that actually works in Tacta. 10+, 2-6 players, 20-30 minutes
Milkman, from Dice Hate Me Games, takes you to a time when people were more directly connected to the origins of their food, much like today’s “farm to fork” movement. 10+, 2-4 players, 40-60 minutes
Watching spring flowers begin to bloom outside feels deliciously appropriate since this month’s game focuses on flowers, gardens, blooms, and butterflies. 8+, 2-4 players, 30 minutes
When I first saw Star Trek: Star Realms from UVS Games and Wise Wizard Games, my mental sound effects library immediately pulled up the swoosh-squeak of the original Enterprise’s doors — and, of course,“Engage!” and “Fire!” heard in several actors’ voices. 14+, 2-4 players, 20 minutes
During my first visit to the Origins Game Fair many years ago, someone standing nearby suddenly yelled, “All hail King Torg!” at the top of their lungs. 8+, 2-8 players, 2 hours
In The Rich and the Good from Ares Games, you’re a commodities trader in the midst of the Second Industrial Revolution. 13+, 2-5 players, 45-60 minutes
After a millennia of waiting, Gaia is ready to be reborn — and you and your fellow Shapers are ready to make it happen. 14+, 2-3 players, 60-90 minutes
Andreas Seyfarth’s Puerto Rico has been reprinted and expanded over the years and even given the deluxe anniversary treatment. 12+, 2-5 players, 90 to 150 minutes
Anyone who ever read the rules of Galaxy Trucker from Czech Games Edition knows that truckers can add a lot of different pieces to their craft, and they should add as many of all of them as possible. 8+, 2-4 players, 30 minutes
We’ve seen lots of companies take the characters from a movie or TV show, slap them haphazardly onto a game framework, and count on fans to buy their creation just because of the name. 12+, 2-5 players, 50 minutes
If any piece of literature deserves to be enshrined in a Fluxx deck, Lewis Carroll’s Alice in Wonderland stories certainly qualify. 8+, 2-6 players, 2 to set up; 5-30 to play
When a company comes out with a new, updated version for one of their classic games, you can pretty much count on two things: the new one will cost more — sometimes a lot more — and it’ll add a bunch of complicated new features so it’s harder to learn and takes longer to play. 8+, 2-4 players, 5 to set up; 20-60 to play
When your new dungeon turns out to be nothing but an empty cave, it’s time to channel your inner dungeon builder and get to work. 10+, 2-4 players, 4 to set up, 45-60 to play
I grew up listening to my dad’s stores stories about working for Pan Am as a mechanic and then a pilot, so when a board game with the Pan Am globe appeared on the scene, I knew we had to give it a try. 12+, 2-4 players, 5 to set up, 60 to play
Many game people — our family included — have a long-standing love for the Looney Labs pyramids games. 10+, 2 (Homeworlds), 2-10 (Nomids) players, 30-60 minutes (Homeworlds), 2-10 minutes (Nomids)
Cooperative play, the challenge of balancing conservation with development, plus possibly the cutest meeples ever seen on a game board—all of that adds up to The Aquicorn Cove Board Game experience from Renegade Game Studios. 10+, 2-4 players, 5 to set up, 45-60 minutes to play
Let’s start with the basics: In Volcanic Isle from Arcane Wonders, the island you’re on will sink. 13+, 2-4 players, 5 to set up, 45-60 minutes to play
“Tycoon.” For players who know and love it, that one word instantly defines the key parts of a whole genre of world-building games. 8+, 2-5 players, 5 to set up, 45-90 minutes to play
The dream of the Scorpius system started with such hope, but it turned dark over the years. 14+, 2-4 players, 5 minutes to set up, 45-60 minutes to play
If the artwork in Sentient from Renegade Games is accurate, we look forward to a future filled with shiny intelligent robots and fascinating strategic decisions. 12+, 2-4 players, 4 to set up, 30-60 to play
The story started simply enough, just like they always do: A beautiful French resort filled with beautiful people, beautiful paintings, and ugly secrets. 8+, 2-11 players, 1 to set up, 5-10 to play
If you love pizza and games — and really, who doesn’t love those things — then you need New York Slice from Bezier Games. 8+, 2-6 players, 5 to set up, 20-30 to play
Trying to make a useful “beginner” version of anything takes some guts, especially if the topic at hand is more complex than explaining Dots and Boxes or successfully walking your dog. 13+, 2-7 players, 5-30 to set up, 30-60 minutes to play
The druids of Gaia face untold challenges, dangers, and opportunities in Mystic Vale: Vale of Magic, the new expansion for AEG’s Mystic Vale. 14+, 2-4 players, 5 to set up, 40-60 to play
Well, it seemed like a good idea at the time — back you were all in the pub, swapping tales of bravado over ales. 12+, 2-4 players, 10 to set up, 30-60 to play
When you open the 75th Anniversary Edition of Escape from Colditz by Osprey Games, you immediately realize this is no ordinary modern board game. 14+, 2-6 players, 5 to set up, 90-150 to play
Plenty of folks came to town looking to make their fortunes in gold, but not you — your vision looked different. 12+, 2-4 players, 5 to set up, 30-60 to play
City planning must feel like designing a massive jigsaw puzzle — at least that’s what it looks like from the outside. 8+, 2-4 players, 5 to set up, 30-60 to play
If your lake cottage gaming crew longs for something light and fast to pump up the fun on summer nights, then try Flip the Bird, a new card game by Renegade Game Studios. 6+, 2-10 players, 10 to set up, 30-60 to play