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Min Players: 2

Review: Lunar Skyline (Dead Alive Games)

·912 words·5 mins
Euchre, Spades, or Hearts… trick taking games are classics for a reason, but what if they could be more? 10+, 2-6 players, 15-30 minutes

Review: Elemystic (Wise Wizard Games)

·940 words·5 mins
When I first saw Elemystic from Wise Wizard Games, it was so small I thought it was an expansion, not an entire game. 12+, 2 players, 20-30 minutes

Review: Tacta (The OP)

·954 words·5 mins
Phrases like ‘tactical strategy game” and “easy to teach” don’t usually go together, but thanks to its clever graphic design, that actually works in Tacta. 10+, 2-6 players, 20-30 minutes

Review: Milkman (Dice Hate Me Games)

·944 words·5 mins
Milkman, from Dice Hate Me Games, takes you to a time when people were more directly connected to the origins of their food, much like today’s “farm to fork” movement. 10+, 2-4 players, 40-60 minutes

Review: Butterfly Garden (Capstone Games)

·891 words·5 mins
Watching spring flowers begin to bloom outside feels deliciously appropriate since this month’s game focuses on flowers, gardens, blooms, and butterflies. 8+, 2-4 players, 30 minutes

Review: Tower Up (Monolith)

·908 words·5 mins
In Tower Up from Monolith, two to four players take the roles of construction companies expanding the city’s downtown. 10+, 2-4 players, 40-60 minutes

Review: Star Trek: Star Realms (UVS Games, Wise Wizard)

·930 words·5 mins
When I first saw Star Trek: Star Realms from UVS Games and Wise Wizard Games, my mental sound effects library immediately pulled up the swoosh-squeak of the original Enterprise’s doors — and, of course,“Engage!” and “Fire!” heard in several actors’ voices. 14+, 2-4 players, 20 minutes

Review: The Rich and the Good (Ares Games)

·985 words·5 mins
In The Rich and the Good from Ares Games, you’re a commodities trader in the midst of the Second Industrial Revolution. 13+, 2-5 players, 45-60 minutes

Review: Romi Rami (Hachette)

·886 words·5 mins
Confession time: I’m not a big fan of rummy games. 8+, 2-4 players, 30 minutes

Review: Sushi Boat (Japanime Games)

·945 words·5 mins
I hope you’re hungry, because we’re bringing a sushi restaurant to your table. 8+, 2-5 players, 30-75 minutes

Review: Shapers of Gaia (WizKids)

·870 words·5 mins
After a millennia of waiting, Gaia is ready to be reborn — and you and your fellow Shapers are ready to make it happen. 14+, 2-3 players, 60-90 minutes

Review: Puerto Rico 1897 (Ravensburger)

·870 words·5 mins
Andreas Seyfarth’s Puerto Rico has been reprinted and expanded over the years and even given the deluxe anniversary treatment. 12+, 2-5 players, 90 to 150 minutes

Review: Free Radicals (WizKids/NECA)

·868 words·5 mins
When we gaze across the variety of game systems, our eyes always linger on asymmetrical games. 14+, 2-5 players, 90 minutes

Review: The Goonies: Never Say Die (Funko Games)

·843 words·4 mins
We’ve seen lots of companies take the characters from a movie or TV show, slap them haphazardly onto a game framework, and count on fans to buy their creation just because of the name. 12+, 2-5 players, 50 minutes

Review: Alice in Wonderland Fluxx (Looney Labs)

·788 words·4 mins
If any piece of literature deserves to be enshrined in a Fluxx deck, Lewis Carroll’s Alice in Wonderland stories certainly qualify. 8+, 2-6 players, 2 to set up; 5-30 to play

Review: Galaxy Trucker 2nd edition (Czech Game Edition)

·842 words·4 mins
When a company comes out with a new, updated version for one of their classic games, you can pretty much count on two things: the new one will cost more — sometimes a lot more — and it’ll add a bunch of complicated new features so it’s harder to learn and takes longer to play. 8+, 2-4 players, 5 to set up; 20-60 to play

Review: Doodle Dungeon (Pegasus Spiele)

·864 words·5 mins
When your new dungeon turns out to be nothing but an empty cave, it’s time to channel your inner dungeon builder and get to work. 10+, 2-4 players, 4 to set up, 45-60 to play

Review: Cubitos (AEG)

·869 words·5 mins
Dice love to race. 14+, 2-4 players, 10 to set up, 30-60 to play

Review: Pan Am (Funko Games)

·790 words·4 mins
I grew up listening to my dad’s stores stories about working for Pan Am as a mechanic and then a pilot, so when a board game with the Pan Am globe appeared on the scene, I knew we had to give it a try. 12+, 2-4 players, 5 to set up, 60 to play

Review: Homeworlds and Nomids (Looney Labs)

·762 words·4 mins
Many game people — our family included — have a long-standing love for the Looney Labs pyramids games. 10+, 2 (Homeworlds), 2-10 (Nomids) players, 30-60 minutes (Homeworlds), 2-10 minutes (Nomids)

Review: Succulent (Renegade)

·825 words·4 mins
Gardening is calm and patient work that demands skill, planning, and an eye for color and design. 10+, 2-4 players, 45-60 minutes

Review: SpyMaster (Calliope)

·804 words·4 mins
A furtive glance and an almost imperceptible nod. 8+, 2-6 players, 5 to set up, 20-50 to play

Review: The Aquicorn Cove Board Game (Renegade)

·892 words·5 mins
Cooperative play, the challenge of balancing conservation with development, plus possibly the cutest meeples ever seen on a game board—all of that adds up to The Aquicorn Cove Board Game experience from Renegade Game Studios. 10+, 2-4 players, 5 to set up, 45-60 minutes to play

Review: Cat Lady Premium Edition (AEG)

·895 words·5 mins
You don’t need to dig (well, scratch) very deeply to find cat ladies everywhere you look. 8+, 2-4 players, 5 to set up, 30 minutes to play

Review: Copenhagen (Queen Games)

·894 words·5 mins
Welcome to Copenhagen’s historic Nyhavn ( or “New Harbor”) district. 8+, 2-4 players, 5 to set up, 30-60 minutes to play

Review: Volcanic Isle (Arcane Wonders)

·840 words·4 mins
Let’s start with the basics: In Volcanic Isle from Arcane Wonders, the island you’re on will sink. 13+, 2-4 players, 5 to set up, 45-60 minutes to play

Review: Raccoon Tycoon (Forbidden Games)

·815 words·4 mins
“Tycoon.” For players who know and love it, that one word instantly defines the key parts of a whole genre of world-building games. 8+, 2-5 players, 5 to set up, 45-90 minutes to play

Review: Scorpius Freighter (AEG)

·823 words·4 mins
The dream of the Scorpius system started with such hope, but it turned dark over the years. 14+, 2-4 players, 5 minutes to set up, 45-60 minutes to play

Review: KeyForge (Fantasy Flight)

·815 words·4 mins
Some years ago, legendary game designer Richard Garfield had a wild idea for a card game. 14+, 2 players, 2-3 minutes to set up, 45 minutes to play

Review: War Chest (AEG)

·833 words·4 mins
The stage is set for chivalrous battle. 14+, 2 or 4 players, 4 to set up, 25-60 to play

Review: Topiary (Renegade)

·876 words·5 mins
Gazing across a garden of sculpted plants known as topiary brings joy to most any heart. 10+, 2-4 players, 4 to set up, 10-20 to play

Review: Sentient (Renegade)

·950 words·5 mins
If the artwork in Sentient from Renegade Games is accurate, we look forward to a future filled with shiny intelligent robots and fascinating strategic decisions. 12+, 2-4 players, 4 to set up, 30-60 to play

Review: Get the MacGuffin (Looney Labs)

·809 words·4 mins
The story started simply enough, just like they always do: A beautiful French resort filled with beautiful people, beautiful paintings, and ugly secrets. 8+, 2-11 players, 1 to set up, 5-10 to play

Review: Doctor Who Fluxx Review

·890 words·5 mins
Let’s get this out of the way up front: One of us watched more Doctor Who than the other one. 8+, 2-6 players, 1 to set up, 5-40 to play

Review: Bunny Kingdom (Iello)

·887 words·5 mins
It’s a bold land, filled with opportunity. 14+, 2-4 players, 5 to set up, 30-60 to play

Review: New York Slice (Bezier Games)

·787 words·4 mins
If you love pizza and games — and really, who doesn’t love those things — then you need New York Slice from Bezier Games. 8+, 2-6 players, 5 to set up, 20-30 to play

Review: Starfinder Beginner Box Review

·871 words·5 mins
Trying to make a useful “beginner” version of anything takes some guts, especially if the topic at hand is more complex than explaining Dots and Boxes or successfully walking your dog. 13+, 2-7 players, 5-30 to set up, 30-60 minutes to play

Review: Mystic Vale: Vale of Magic (AEG)

·834 words·4 mins
The druids of Gaia face untold challenges, dangers, and opportunities in Mystic Vale: Vale of Magic, the new expansion for AEG’s Mystic Vale. 14+, 2-4 players, 5 to set up, 40-60 to play

Review: Clank (Renegade)

·846 words·4 mins
Well, it seemed like a good idea at the time — back you were all in the pub, swapping tales of bravado over ales. 12+, 2-4 players, 10 to set up, 30-60 to play

Review: Escape from Colditz (Osprey)

·785 words·4 mins
When you open the 75th Anniversary Edition of Escape from Colditz by Osprey Games, you immediately realize this is no ordinary modern board game. 14+, 2-6 players, 5 to set up, 90-150 to play

Review: Saloon Tycoon (Van Ryder Games)

·1104 words·6 mins
Plenty of folks came to town looking to make their fortunes in gold, but not you — your vision looked different. 12+, 2-4 players, 5 to set up, 30-60 to play

Review: Islebound (Red Raven)

·924 words·5 mins
Hop aboard your trusty ship to find adventure and fame in Islebound, the latest title from Red Raven Games. 13+, 2-4 players, 5 to set up, 90 to play

Review: Quadropolis (Days of Wonder)

·949 words·5 mins
City planning must feel like designing a massive jigsaw puzzle — at least that’s what it looks like from the outside. 8+, 2-4 players, 5 to set up, 30-60 to play

Review: Arcadia (APE Games)

·951 words·5 mins
Confession time: I always wanted to run an amusement park. 8+, 2-4 players, 10 to set up, 45-60 to play

Review: Flip the Bird (Renegade)

·922 words·5 mins
If your lake cottage gaming crew longs for something light and fast to pump up the fun on summer nights, then try Flip the Bird, a new card game by Renegade Game Studios. 6+, 2-10 players, 10 to set up, 30-60 to play