Fans and players launched into the new world of Starfinder Second Edition (2e) when the Player Core released in early August. 16+, 3-7 players, 3-4 hours
Phrases like ‘tactical strategy game” and “easy to teach” don’t usually go together, but thanks to its clever graphic design, that actually works in Tacta. 10+, 2-6 players, 20-30 minutes
The name on the box declares the game’s basic idea right from the start, but Uwe Rosenberg’s Tangram City from Capstone Games still keeps plenty of surprises under wraps. 8+, 1-5 players, 30 minutes
Milkman, from Dice Hate Me Games, takes you to a time when people were more directly connected to the origins of their food, much like today’s “farm to fork” movement. 10+, 2-4 players, 40-60 minutes
Watching spring flowers begin to bloom outside feels deliciously appropriate since this month’s game focuses on flowers, gardens, blooms, and butterflies. 8+, 2-4 players, 30 minutes
Running between train cars, grabbing bags of gold, climbing onto the roof, and getting whacked by an overhanging swivel arm — it’s all in a day’s work for train robbing varmints in just about every movie about the Old West. 10+, 3-8 players, 40-60 minutes
Kinfire Chronicles: Night’s Fall by Incredible Dream Studios is the newest — and possibly largest, because this game is physically huge — installment in a series of titles set in the fantasy world of Atios. 14+, 1-4 players, 45-60 minutes
When I first saw Star Trek: Star Realms from UVS Games and Wise Wizard Games, my mental sound effects library immediately pulled up the swoosh-squeak of the original Enterprise’s doors — and, of course,“Engage!” and “Fire!” heard in several actors’ voices. 14+, 2-4 players, 20 minutes
Seven years after its successful launch, the Starfinder Roleplaying Game is headed for a second edition — and Paizo wants everyone to get a voice in its creation. 13+, 3-7 players, 3-4 hours
Every fantasy adventure features the stuff of bardic songs: terrible monsters, dangerous locales, dastardly villains, and heroic deeds — and, of course, a tavern where our heroes gather and enjoy each other’s company. 14+, 3-8 players, 20-60 minutes
Everybody knows the moon is made of cheese — and for the comic book-reading rats of the local junkyard, it’s an article of faith. 10+, 1-5 players, 30-75 minutes
During my first visit to the Origins Game Fair many years ago, someone standing nearby suddenly yelled, “All hail King Torg!” at the top of their lungs. 8+, 2-8 players, 2 hours
In a time when global warming, alternative energy, and electric vehicles seem to be on everyone’s mind, the Salton Sea in California feels like a mirage. 14+, 1-4 players, 45-60 minutes
In The Rich and the Good from Ares Games, you’re a commodities trader in the midst of the Second Industrial Revolution. 13+, 2-5 players, 45-60 minutes
Life was calm and peaceful on Dodino Island — right up to the point when a meteor fell on the ruling dino and dodo, leaving the island without leadership. 14+, 1-6 players, 20 minutes
After a millennia of waiting, Gaia is ready to be reborn — and you and your fellow Shapers are ready to make it happen. 14+, 2-3 players, 60-90 minutes
Andreas Seyfarth’s Puerto Rico has been reprinted and expanded over the years and even given the deluxe anniversary treatment. 12+, 2-5 players, 90 to 150 minutes
When Paizo’s Starfinder roleplaying game launched, players could choose among only a handful of species options for their characters. 16+, 3-7 players, 2+ hours
Anyone who ever read the rules of Galaxy Trucker from Czech Games Edition knows that truckers can add a lot of different pieces to their craft, and they should add as many of all of them as possible. 8+, 2-4 players, 30 minutes
The moment you set up this game on your table, you’ll feel teleported into your favorite archaeological adventure movie — most likely that series featuring the guy who runs away from giant boulders and can’t lose his hat no matter how hard he tries. 12+, 1-4 players, about 30 mins. per player
We’ve seen lots of companies take the characters from a movie or TV show, slap them haphazardly onto a game framework, and count on fans to buy their creation just because of the name. 12+, 2-5 players, 50 minutes
If any piece of literature deserves to be enshrined in a Fluxx deck, Lewis Carroll’s Alice in Wonderland stories certainly qualify. 8+, 2-6 players, 2 to set up; 5-30 to play
When a company comes out with a new, updated version for one of their classic games, you can pretty much count on two things: the new one will cost more — sometimes a lot more — and it’ll add a bunch of complicated new features so it’s harder to learn and takes longer to play. 8+, 2-4 players, 5 to set up; 20-60 to play
When your new dungeon turns out to be nothing but an empty cave, it’s time to channel your inner dungeon builder and get to work. 10+, 2-4 players, 4 to set up, 45-60 to play
I grew up listening to my dad’s stores stories about working for Pan Am as a mechanic and then a pilot, so when a board game with the Pan Am globe appeared on the scene, I knew we had to give it a try. 12+, 2-4 players, 5 to set up, 60 to play
Many game people — our family included — have a long-standing love for the Looney Labs pyramids games. 10+, 2 (Homeworlds), 2-10 (Nomids) players, 30-60 minutes (Homeworlds), 2-10 minutes (Nomids)
When we think about new roleplaying game products, we usually imagine source books with rules, monsters, and character classes, adventure modules that explore some new part of the world, or maps to simplify combat and exploration. 8+, 3-6 players
In the futuristic universe of Starfinder, players can experience an endless number of fantastical and unique planets, all teeming with curious, exotic, and often dangerous species and locations. 8+, 3-6 players
Even with all of the playable races, fantastic feats, and customizable classes in Paizo’s Starfinder roleplaying game, sometimes your character idea still doesn’t exactly fit. 8+, 4-8 players, 30-60 to set up, 2-6 hours to play
Welcome to the frozen north, where the land is cold, the penguins are friendly, the drink is plentiful, and the islands are up for grabs. 8+, 1-4 players, 8 to set up, 45-90 to play
Cooperative play, the challenge of balancing conservation with development, plus possibly the cutest meeples ever seen on a game board—all of that adds up to The Aquicorn Cove Board Game experience from Renegade Game Studios. 10+, 2-4 players, 5 to set up, 45-60 minutes to play
Let’s start with the basics: In Volcanic Isle from Arcane Wonders, the island you’re on will sink. 13+, 2-4 players, 5 to set up, 45-60 minutes to play
If you analyzed the universe of basic game mechanics, you’d find that trick-taking and dice rolling are a pretty common things. 14+, 3-5 players, 5 to set up, 45-60 minutes to play
“Tycoon.” For players who know and love it, that one word instantly defines the key parts of a whole genre of world-building games. 8+, 2-5 players, 5 to set up, 45-90 minutes to play
Aliens bring science fiction worlds to life in books, movies, and Paizo’s Starfinder roleplaying game. 8+, 4-8 players, 30-60 to set up, 2-6 hours to play
The dream of the Scorpius system started with such hope, but it turned dark over the years. 14+, 2-4 players, 5 minutes to set up, 45-60 minutes to play
My Little Scythe from Stonemaier Games launched from a moment every gaming parent faces: when your too-young-to-play child gets enthralled by your very-expensive-it’s-new-don’t-touch-that board game. 8+, 1-6 players, 4 to set up, 35-60 to play
If the artwork in Sentient from Renegade Games is accurate, we look forward to a future filled with shiny intelligent robots and fascinating strategic decisions. 12+, 2-4 players, 4 to set up, 30-60 to play
The story started simply enough, just like they always do: A beautiful French resort filled with beautiful people, beautiful paintings, and ugly secrets. 8+, 2-11 players, 1 to set up, 5-10 to play
If you love pizza and games — and really, who doesn’t love those things — then you need New York Slice from Bezier Games. 8+, 2-6 players, 5 to set up, 20-30 to play
Trying to make a useful “beginner” version of anything takes some guts, especially if the topic at hand is more complex than explaining Dots and Boxes or successfully walking your dog. 13+, 2-7 players, 5-30 to set up, 30-60 minutes to play
The word “epic” gets thrown around a lot in movies and books — epic adventures, epic battles, epic tales, and such — but we don’t see it applied very often in board games. 14+, 1-4 players, 10 to set up, 40-360 to play
The druids of Gaia face untold challenges, dangers, and opportunities in Mystic Vale: Vale of Magic, the new expansion for AEG’s Mystic Vale. 14+, 2-4 players, 5 to set up, 40-60 to play